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Construction Brief history The TN display suffers from limited viewing angles, especially in the vertical direction, and some are unable to display the full 16.7 million colors (24-bit truecolor) available from modern graphics cards. These particular panels, with 6 bits per color channel as opposed to 8, can approach true 24-bit color using a dither method which quickly cycles pixels to simulate a given shade, which are noticeable to some and discomforting to others. Overall, color reproduction and linearity on TN panels is poor. Shortcomings in display color gamut (often referred to as a percentage of the NTSC color gamut) can also be attributed to backlighting technology. It is not uncommon for displays with CCFL (Cold Cathode Fluorescent Lamps) based lighting to range from 40% to 76% of the NTSC color gamut, whereas displays utilizing white LED backlights may extend past 100% of the NTSC color gamut -a difference quite perceivable by the human eye. Zero-power displays

Important factors to consider when evaluating an LCD monitor include resolution, viewable size, response time (sync rate), matrix type (passive or active), viewing angle, color support, brightness and contrast ratio, aspect ratio, and input ports (e.g. DVI or VGA). The glass panels seem to be vacuum sealed, because when they are broken,the plasma breaks up,seemingly from the addition of air to the space. A plasma display is an emissive flat panel display where light is created by phosphors excited by a plasma discharge between two flat panels of glass. The gas discharge contains no mercury (contrary to the backlights of an AMLCD); a mixture of noble gases (neon and xenon) is used instead. This gas mixture is inert and entirely harmless. The Plasma display panel was invented at the University of Illinois at Urbana-Champaign by Donald L. Bitzer and H. Gene Slottow in 1964 for the PLATO Computer System. The original monochrome (usually orange or green) panels enjoyed a surge of popularity in the early 1970s because the displays were rugged and needed neither memory nor refresh circuitry. There followed a long period of sales decline in the late 1970s as semiconductor memory made CRT displays incredibly cheap. Nonetheless, plasma's relatively large screen size and thin profile made the displays attractive for high-profile placement such as lobbies and stock exchanges. In 1983, IBM introduced a 19" orange on black monochrome display (model 3290 'information panel') which was able to show four simultaneous 3270 virtual machine (VM) terminal sessions. In 1992, Fujitsu introduced the world's first 21-inch full color display. It was a hybrid based on the plasma display created at the University of Illinois at Urbana-Champaign and NHK STRL, achieving superior brightness.

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* Many users of older (around pre-2000) LCD monitors get migraines and other severe eyestrain problems from the flicker nature of the fluorescent backlights. If you experience eyestrain issues with LCDs, consider these possibilities: using a small resolution for reading text, on a >=15 inch LCD, glare from another light, brightness is set too low or high, defective backlight, LCD monitor is too close, or too far away, Not using WindowsXP Cleartype (generally helps improve font visibility, but can cause some problems in some cases). A computer display, monitor or screen is a computer peripheral device capable of showing characters and/or still or moving images generated by a computer and processed by a graphics card. Monitors generally conform to one or more display standards. Sometimes the name "display" suits better than the word "monitor", as the latter term can also ambiguously refer to a "machine-level debugger" or to a "thread synchronization mechanism". Some people also refer to computer displays as "heads", especially when talking about multiple displays connected to a single physical computer. Once an essential component of a computer terminal, computer displays have long since become standardized peripherals in their own right. * Many users of older (around pre-2000) LCD monitors get migraines and other severe eyestrain problems from the flicker nature of the fluorescent backlights. If you experience eyestrain issues with LCDs, consider these possibilities: using a small resolution for reading text, on a >=15 inch LCD, glare from another light, brightness is set too low or high, defective backlight, LCD monitor is too close, or too far away, Not using WindowsXP Cleartype (generally helps improve font visibility, but can cause some problems in some cases). Competing displays include the Cathode ray tube, OLED, AMLCD, DLP, SED-tv and field emission flat panel displays. The main advantage of plasma display technology is that a very wide screen can be produced using extremely thin materials. Since each pixel is lit individually, the image is very bright and looks good from almost every angle. Because many plasma displays still have a lower resolution the image quality is often not quite up to the standards of good LCD displays or cathode ray tube sets, but it certainly meets most people's expectations. Also, most cheaper consumer displays appear to have an insufficient color depth - a moving dithering pattern may be easily noticible for a discerning viewer over flat areas or smooth gradients; expensive high-res panels are much better at managing the problem. IPS

During the 1970s and early 1980s, LCD technology was not yet mature. However, during the early 80's timeframe, a tabletop video game called Popeye was made with a color LCD, a device with technology ahead of it's time. Technologies used for portable devices made prior to the 1990s to use color graphics include tabletop video games that use Vacuum fluorescent displays and also, before modern laptop computers that used color graphics, the so-called luggable computer, Commodore SX-64 used color graphics on a mini-CRT. The Commodore SX-64 was however bulky hence the aforementioned term luggable. Transmissive and reflective displays LCDs can be either transmissive or reflective, depending on the location of the light source. A transmissive LCD is illuminated from the back by a backlight and viewed from the opposite side (front). This type of LCD is used in applications requiring high luminance levels such as computer displays, televisions, personal digital assistants, and mobile phones. The illumination device used to illuminate the LCD in such a product usually consumes much more power than the LCD itself. In-plane switching is an LCD technology which aligns the liquid crystal cells in a horizontal direction. In this method, the electrical field is applied through each end of the crystal, but this requires the need for two transistors for each pixel instead of the one needed for a standard thin-film transistor (TFT) display. This results in blocking more transmission area requiring brighter backlights, which consume more power making this type of display undesirable for notebook computers. Transflective LCDs work as either transmissive or reflective LCDs, depending on the ambient light. They work reflectively when external light levels are high, and transmissively in darker environments via a low-power backlight.

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